If you grew up in the 80’s then you are more than a little familiar with M.A.S.K.. It was a line of toys and cartoons about a team of heroes who drove vehicles that transformed into other vehicles… Shut up, it was still cooler than Gobots!
Now, it’s being reported by TFW2005.com that hasbro has just applied for a new trademark on the property. What’s even cooler is that the trademark will cover toys, interactive, and video. I’d love to see M.A.S.K. – MOBILE ARMORED STRIKE KOMMAND make a return. What do you think?
Mask Synopsis:
After the death of his teenage brother Andy, multi-millionaire Matt Trakker uncovers an international criminal organization known as V.E.N.O.M. (Vicious Evil Network Of Mayhem) Trakker gathers a group of friends who, like himself, possess extraordinary talents and creates M.A.S.K. (Mobile Armoured Strike Kommand) Their objective; to destroy V.E.N.O.M. and its mastermind – Miles Mayhem, who is responsible for Andy’s death.
M.A.S.K. – MOBILE ARMORED STRIKE KOMMAND trademark at the United States Patent And Trademark Office.
Generated on: This page was generated by TSDR on 2014-12-16 10:30:42 EST
Mark: M.A.S.K. – MOBILE ARMORED STRIKE KOMMAND
US Serial Number: 86477325
Application Filing Date: Dec. 11, 2014
Register: Principal
Mark Type: Trademark, Service Mark
Status: New application will be assigned to an examining attorney approximately 3 months after filing date.
Status Date: Dec. 16, 2014
Owner Name: Hasbro, Inc.
Owner Address: 1027 Newport Avenue, Pawtucket, RHODE ISLAND 02862, UNITED STATES
Legal Entity Type: CORPORATION
State or Country Where Organized: RHODE ISLAND
Interactive Entertainment
” Interactive entertainment software, namely, interactive video game programs, interactive multimedia computer game programs, computer game software, computer game cartridges, computer game discs, interactive video games of virtual reality comprised of computer hardware for use with an external monitor and software; downloadable software for use in playing computer games; computer game software for use with communication devices and mobile telephones; computer and video game apparatus, namely, video game machines for use with televisions; pre-recorded audio tapes featuring music; pre-recorded video tapes, laser discs, DVDs, all featuring music, games and animation ”
Toys, Action Figures, and Games
“Toys, games and playthings, namely, toy vehicles and accessories for use therewith; toy action figures and accessories for use therewith; toy playsets for use in connection with toy action figures and toy vehicles; toy vehicles and toy robots convertible into other visual toy forms; toy robots; dolls, doll clothing and doll accessories; electronic action toys; electronic learning toys; children’s and infant’s multiple activity toys; bath toys; bathtub toys; drawing toys; plush toys; stuffed toys; plastic and vinyl toy characters and toy animals; toy figures; ride-on toys; push toys; pull toys; squeeze toys; stacking toys; radio-controlled toy vehicles; mechanical toys; toy construction sets; building toys; wind-up toys; water squirting toys; musical toys; design toys, namely, toys designed to be attached to car seats, strollers, cribs, high chairs; toy modeling compounds, toy molds and toy extruders for use with toy modeling compounds; toy bakeware; toy cookware; toy cooking utensils; toy balls, namely, toy footballs and baseballs; toy baseball bats; toy swords and toy shields and accessories for use therewith; toy projectile shooters and toy projectiles for use therewith; jigsaw puzzles; board games; parlor games; action skill games; card game; role-playing games; trading card games; hand held units for playing electronic games other than those adapted for use with an external display screen or monitor; target games; dice games”
Entertainment, Video, Etc.
” Entertainment services, namely, production and distribution of motion pictures, ongoing television programs and television game shows, and an animated television series; educational and entertainment services, namely, ongoing programs in the field of children’s entertainment accessible by television, satellite, radio, audio, video, electronic media and computer networks; providing news and information in the field of children’s educational activities and entertainment; entertainment services, namely, providing online computer games and interactive multi player online games via global networks; fan club services; entertainment services in the nature of competitions in the field of entertainment trivia; providing computer databases, information, and websites, all featuring audio entertainment, visual entertainment and audiovisual entertainment via global computer networks; entertainment services, namely, the production of DVDs and soundtrack albums “
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